Catalogue

Record Details

Catalogue Search


Back To Results
Showing Item 3 of 3

Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches  Cover Image E-book E-book

Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches

Pivec, Maja. (Added Author).

Summary: The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.

Record details

  • ISBN: 1423797302 (electronic bk.)
  • ISBN: 9781423797302 (electronic bk.)
  • ISBN: 1601291299 (electronic bk)
  • ISBN: 9781601291295 (electronic bk)
  • ISBN: 9781586035723
  • ISBN: 158603572X
  • ISBN: 9781607501497
  • ISBN: 160750149X
  • Physical Description: electronic resource
    remote
    1 online resource (xiv, 317 p.) : ill.
  • Publisher: Amsterdam ; Washington, DC : IOS Press, c2006.

Content descriptions

General Note:
Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
Multi-User.
Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model.
Restrictions on Access Note:
Restrictions unspecified
Reproduction Note:
Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010.
System Details Note:
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212
Action Note:
digitized 2010 HathiTrust Digital Library committed to preserve
Source of Description Note:
Description based on print version record.
Subject: Computer games -- Research
Education -- Effect of technological innovations on
Apprentissage -- Recherche
Learning -- Research
Interaction homme-ordinateur
Jeux d'ordinateur -- Recherche
Éducation, Effets des innovations sur l'
Experiential learning
COMPUTERS -- Educational Software
Emoties
Apprentissage expérientiel
Enseignement assisté par ordinateur
Computer-assisted instruction
Mens-computer-interactie
Education -- Simulation methods
Éducation -- Simulation, Méthodes de
Genre: Electronic books.
Electronic books.

Electronic resources


Back To Results
Showing Item 3 of 3

Additional Resources