Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches
Record details
- ISBN: 1423797302 (electronic bk.)
- ISBN: 9781423797302 (electronic bk.)
- ISBN: 1601291299 (electronic bk)
- ISBN: 9781601291295 (electronic bk)
- ISBN: 9781586035723
- ISBN: 158603572X
- ISBN: 9781607501497
- ISBN: 160750149X
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Physical Description:
electronic resource
remote
1 online resource (xiv, 317 p.) : ill. - Publisher: Amsterdam ; Washington, DC : IOS Press, c2006.
Content descriptions
General Note: | Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches." Multi-User. |
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model. |
Restrictions on Access Note: | Restrictions unspecified |
Reproduction Note: | Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. |
System Details Note: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 |
Action Note: | digitized 2010 HathiTrust Digital Library committed to preserve |
Source of Description Note: | Description based on print version record. |
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Genre: | Electronic books. Electronic books. |